mlsq42
Featured on Backyard Wrestling DVD
Hey there
Posts: 304
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Post by mlsq42 on Nov 9, 2012 7:13:24 GMT -5
OK, here's the thing: I believe I could do a diary, it's just that running the game is the bit that scares me. I haven't really played the game enough to do it properly. So, assuming I did try the Shimmer diary again (it's really the only one I'm interested in so far) I'd need to ask questions all the time.
Like, for instance, can you start a tag team feud with a promo from one person? i.e A feud between MDK and The Elite beginning with a promo from Matt Sydal only, sort of thing.
And two, how do stables work in game? If I run a "X joins stable" angle, does that auto put that person into the stable or do I do it before or after the segment runs?
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Post by comahan on Nov 9, 2012 11:04:45 GMT -5
For a tag feud, you go into the 'Feud' screen and make your feud. From there, during your next show, you can add to/continue that feud with a one person promo, yes. So if you wanted a Canadian Ninjas vs. Regeneration X feud, you'd make a Perez/Matthews vs. Danger/Bates feud in the feud section, and then on your next show, you'd have 'continue feud' options in promos from each of those 4 women, as long as they're targeting one of the others.
For stables, you have to add them manually before/after shows. "X joins stable" angles do NOT auto add to the stable, just like "retirement" angles don't make a person retire, or "booked 1v1 for next big event" angles don't mean you actually have to live up to that booking.
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Post by Brain Of J on Nov 11, 2012 9:13:17 GMT -5
We'll be glad to help. We can even re-title this thread "Sforcina's thread of many questions!".
Jed Shaffer ~The program also does come with a user's manual, which is surprisingly helpful.
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mlsq42
Featured on Backyard Wrestling DVD
Hey there
Posts: 304
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Post by mlsq42 on Nov 17, 2012 4:37:42 GMT -5
Ok, so here's a mix of questions:
Would people object if I gave myself a cash boost to start off with? Like a few mil? Just to ensure I stay alive until TV, and/or upgrade the training schools.
Speaking of, what determines how many students that can hold? Quality? Number of trainers?
Let's say I have two teams, nominally both face, about to face off, with one team having a member who hasn't debuted yet. And let's say that the team with said mystery partner, I want to leave heel. Do I debut the new one as a heel and just turn the one already there or do I debut them as a face and then turn them both? Does the game penalise such a quick turn?
If a tag team isn't active, if they have a match anyway, do they still have their tag skill thing go up? What about teams that aren't made, does the game keep track of all of them or just those that exist?
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Dan O'Mac
Trying Out for Tough Enough
Don't Open the Box...
Posts: 149
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Post by Dan O'Mac on Nov 17, 2012 9:52:14 GMT -5
#1: No. Call it a donation from an anonymous benefactor. That gives you the availability to turn it into a storyline later on
#2: I haven't seen a quality difference aside from the skill of my trainers. As for number, I don't think there's a way to affect that
#3: I personally thing you can go either route, but in the game sense, I think the debut as a face, turn the team makes more sense
#4: If the team is in the system, but inactive, their skill does increase. The game does not track teams that are not made
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Post by Brain Of J on Nov 17, 2012 9:53:59 GMT -5
Ok, so here's a mix of questions: Would people object if I gave myself a cash boost to start off with? Like a few mil? Just to ensure I stay alive until TV, and/or upgrade the training schools. No objections. Kayfabe it as "the new owners brought in an influx of cash". Both. When you first open it, it will be "poor". You can upgrade it two or three times. In addition, the trainer's rating will also play a factor. Do note: it takes a year to get graduates from the training facility. There's no penalty for a quick turn; the only penalty is that you can't due more than one turn on an individual character within 365 days of the previous turn, otherwise, the wrestler will lose heat. But you can't debut somebody and turn them on the same show. You either have to change their alignment pre-debut and have them bow as such, or debut them, and a show later, switch them. In the scenario you proposed, it'd be easier to turn the partner already on the main show to heel once the newly called-up heel partner debuts. First half of the question, I do not know. I would think no, since they're not active ... but I've never looked into it. Second half: do you mean teams that aren't officially made in the tag team list? Say, you partner Lufisto and MsChif for two months, but never formally unite them as a team ... is this what you mean? The program will track teams that come pre-loaded and teams you put together, but if you don't go into the tag team feature and officially unite them, they aren't considered a tag team. Just two people tagging. Hope that made sense. Jed Shaffer ~New show is going sooooo sloooow ...
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mlsq42
Featured on Backyard Wrestling DVD
Hey there
Posts: 304
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Post by mlsq42 on Nov 22, 2012 21:17:42 GMT -5
Right then: Is there a penalty for making teams then? Like, every time I team two women up, if I go in and make a team for them, is there a penalty for that? Like does the match suck more when a team is forming than if it's a thrown together one?
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Post by Brain Of J on Nov 23, 2012 12:20:14 GMT -5
No penalty, and actually, it benefits to officially band them together as a team. There's a "teamwork" attribute that accrues with every match a team wrestles together (maxing out at 100). The higher the number, the better they work as a team, the better they work with other teams, and that results in a better match quality overall. Just having two people team on a show and not be an official team is fine if you only intend for it to be a one-off. But if you intend them to tag on the regular, it's absolutely beneficial to make them an official team. It'll bring up their individual overness together, making two stars at the same time, and the tag matches will be better as a result.
Jed Shaffer ~Questions answered quickly! Shows written ... not so quickly!
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Post by KingCrippler on Dec 6, 2012 23:51:27 GMT -5
So....what's a good number for stables? In the diary I'm working on right now, I plan on there being at least two. And with both stables being heel, is that too many? Or just enough? Or is there room for one more? I don't have a lot of experience with stables, so I genuinely don't know.
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Post by comahan on Dec 7, 2012 0:08:52 GMT -5
I think I've had stretches of 5 or so active heel stables at the same time, and it's seemed to turn out well. Right now I have 3 (or 4 depending on how you look at Gods Chosen Few), and it's fine. It's really just how you go about using them. Don't have them all do the same things, make each unique with their own signature personalities, and mix things up. For instance, if you're going to do a stable based off of the Horsemen with a leader going after the world title, enforcer going after a midcard title, and tag team going after the tag belts, do your best to not replicate that with the second one. Or if you have one that specializes in running in on matches and ruining the show, have the second one be full of wrestlers who make a point to embarrass their opponents between the bells. Just stuff like that. And as long as you don't get repetitive, then the number of stables shouldn't really be a concern.
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Post by Brain Of J on Dec 8, 2012 10:26:58 GMT -5
I don't think there's a "right" number of stables, so much as "are you using them all correctly?" and "do they all have a purpose?". It's not enough to just throw people together for the sake of having a stable. They have to have a reason to be together, whether it's a chickenshit heel having some lackeys/protection, a manager assembling a group to accomplish his goals, multiple people with like minds, or whatever ... just give them purpose and, as Comahan said, make them unique from each other.
Jed Shaffer ~Cause otherwise, you get ROH: Stable Warfare. And nobody wants to relive that.
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Post by KingCrippler on Dec 11, 2012 22:41:45 GMT -5
So here's my question about trainers: do they serve any purpose other than to work in my training camp? I mean, do trainers make your developmental workers increase in stats more?
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Dan O'Mac
Trying Out for Tough Enough
Don't Open the Box...
Posts: 149
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Post by Dan O'Mac on Dec 13, 2012 11:19:23 GMT -5
The more talented the trainer, the better your training camp people will be. I don't believe it will affect the developmental talent.
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Post by Brain Of J on Dec 14, 2012 18:05:48 GMT -5
And even then, the trainer doesn't make a HUGE difference. My trainer is in the high 80's/low 90's, and the trainees that come out are worthless. They almost always have a high stat in one field, stunninging low stats everywhere else, and the developmental head says they've learned everything. So, yeah, if you're itching for a 65/10/10 wrestler ...
Jed Shaffer ~I've never kept a trainee wrestler. Ever.
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Post by comahan on Dec 14, 2012 18:16:00 GMT -5
Shane Ayala Jr was a trainee for me, which worked out pretty well. CC Dahl too, but he hasnt done much. Thats my fault though, his stats are great.
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